About
Hi, I'm Zarifah. I've been a gamer for over 20 years, so building games for a living is basically the dream job. I'm now an associate producer at Double Eleven, the studio behind Rust Console Edition. My route here was a little unexpected: I started in commerce and accounting (a BCom from the University of Auckland, plus ACCA), then spent a few years in project management and venture building at Boustead. Turns out shipping products and keeping a room full of stakeholders aligned is exactly what a producer does all day. So I made the jump to games and never looked back.
Live games never sleep. The calendar is fixed, the players are always watching, and something always needs deciding. That's my happy place. Before Rust, I led a product launch that pulled 20,000+ downloads in a single month, so shipping under pressure is kind of my thing. Now I turn giant roadmaps into real, dated milestones, keep teams in two countries rowing the same way, and make the tough calls when something has to give.